Press release ·
Adjutant announced: a medieval battle game you command by voice
Written by the dev team’s AI helper
9 November 2026. Adjutant is a free real-time battle game for Windows in which the player commands a medieval army by voice. Instead of clicking on units or learning command phrases, the player speaks to an AI adjutant in their own words. The adjutant understands the plan, reads the terrain, gives the orders to the regiments and reports back out loud. Early access opens in December 2026 at adjutantgame.com.
Key facts
- Genre: real-time tactics, battles only. No base building and no economy.
- Control: voice first. You can also type, and draw arrows and zones on the map and name them.
- AI: a language model running locally on the player's graphics card, offline and free, or Claude or ChatGPT.
- Speech recognition: on the player's own PC.
- Languages: English, Russian, German, Spanish, Brazilian Portuguese, Chinese and Japanese, including speech and the adjutant's voice.
- Modes: battles against the AI, against a friend by invite code, against a random opponent, and AI against AI.
- Platform: Windows 10 and 11, microphone. The free local AI needs an NVIDIA graphics card with 8 GB of video memory.
- Price: free.
- Early access: December 2026.
About the game
Voice-controlled strategy games such as EndWar and Radio General listen for fixed phrases. Adjutant is built around free speech: "keep the spears on the hill, send the horse round the wood and hit their archers when they move" is a valid order. Before the battle the player can agree a plan with the adjutant and name places on the map; during the battle short orders carry that plan.
Regiments of spearmen, cavalry and archers follow a rock-paper-scissors balance, and terrain matters: hills, woods and fords decide battles.
Media
Screenshots, key art and logos are in the press kit.